Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!rice!uw-beaver!mit-eddie!wuarchive!zaphod.mps.ohio-state.edu!ub!uhura.cc.rochester.edu!troi.cc.rochester.edu!ta2cs220 From: ta2cs220@troi.cc.rochester.edu (H. Y. Firooznia) Newsgroups: comp.ai.philosophy Subject: Re: computer life? Message-ID: <12548@ur-cc.UUCP> Date: 2 Mar 91 07:36:54 GMT References: <1991Feb26.213835.27074@watdragon.waterloo.edu> <1991Feb27.134800.18153@news.larc.nasa.gov> <1991Feb28.190553.20519@msuinfo.cl.msu.edu> Sender: news@uhura.cc.rochester.edu Organization: University of Rochester, Rochester NY Lines: 37 In article <1991Feb28.190553.20519@msuinfo.cl.msu.edu> dailey@buster.cps.msu.edu (Chris Dailey) writes: >In article <1991Feb27.134800.18153@news.larc.nasa.gov> kludge@grissom.larc.nasa.gov ( Scott Dorsey) writes: > >> Computers play chess. They play chess well. But they play chess in >>a fashion utterly unlike human beings, because they operate in a manner >>very different from the human brain. > >However, these computers are designed (in many or most cases) with the >human's strategies. They are algorithmic representations of human >thoughts. Or, perhaps you could say that the chess-playing computers are designed with some of the strategies that the human designers perceive themselves as using. This distinction is important, I think, because it seems that chess computers are, at present, not playing in quite the same fashion as humans do. Deep Thought, for instance, the current computer-chess world champion, evaluates something like 10^6 board positions per move (or some other very large number.) The new version should be able to handle 10^3 times as many. Now, maybe I'm mistaken, but it seems unlikely that humans (Kasparov included) analyze this many boards in their head when playing a game of chess. Granted, it seems that some searching is performed, but not on this scale. Yet, Kasparov can still consistently beat Deep Thought. It seems, therefore, that humans use other methods. Present-day computers use some human techniques, but nevertheless play differently from humans. Not completely differently, but significantly so. >The only way (IMO) they could operate in a manner truly very >different would be if they were the ones that taught themselves how to >play. How do you define "different"? Would you say that Deep Thought plays in a manner different from humans? How different? -Hoss