Xref: utzoo comp.sources.games.bugs:1808 comp.sources.d:6563 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uwm.edu!bionet!agate!usenet.ins.cwru.edu!ncoast!prism1!dmw From: dmw@prism1.UUCP (David Wright) Newsgroups: comp.sources.games.bugs,comp.sources.d Subject: Re: File players/default missing from MDG... Summary: Try this Message-ID: <16@prism1.UUCP> Date: 27 Feb 91 13:46:26 GMT References: <1991Feb20.174300.23010@coplex.uucp> <1991Feb21.143610.11358@max.physics.sunysb.edu> <1991Feb22.201422.15177@fxgrp.fx.com> Followup-To: comp.sources.games.bugs Organization: Prism Computer Applications Lines: 18 In article <1991Feb22.201422.15177@fxgrp.fx.com> grady@fx.com writes: >I suspect with a real version of "default", this game could be fun, but I >don't have time to play-test to determine good values, and right now >the game is kind of boring. (I haven't found any objects or gold, and I die >before I can kill more than a rat or two..) I think that the problem is that the files have all objects marked as "out" (IE, randomly dropped by monsters), rather than in the traders shop. And looking at the code a little, it actually appears items will be removed from the traders shop after a period of time, and marked as out, which seems just dumb, IMHO. If you edit your item.start file, and change some of the [-3] entries at the start of the line to [-4], and set the sector to 0,0 (right after the [-3]), the items will appear in the traders shop that is to the left of the home sector. Also, make sure and delete the item.save and item.old files so that you will force the daemon to read the start file (or just edit your item.save file). Dave