Xref: utzoo comp.sources.d:6572 comp.sources.games.bugs:1811 Path: utzoo!utgpu!watserv1!watmath!att!linac!pacific.mps.ohio-state.edu!zaphod.mps.ohio-state.edu!rpi!uwm.edu!bionet!agate!usenet.ins.cwru.edu!ncoast!prism1!dmw From: dmw@prism1.UUCP (David Wright) Newsgroups: comp.sources.d,comp.sources.games.bugs Subject: Re: MDG is NEAT! Um... Message-ID: <17@prism1.UUCP> Date: 27 Feb 91 16:01:36 GMT References: <1991Feb21.021206.1085@coplex.uucp> <1991Feb23.191404.4767@hotb.radig.de> Followup-To: comp.sources.d Organization: Prism Computer Applications Lines: 10 In article <1991Feb23.191404.4767@hotb.radig.de> thomas@hotb.radig.de (Thomas Brettinger) writes: >I did not notice this, but another problem relatet to screen io: >on the console or the virtual screens, the game is running fine. >But it hangs on a serial line at a fputs(SOMETHING, stderr) statement. >As if this wasn't enough, if I go through it with a debugger, >everything works perfectly allright. Maybe I discovered a bug in ISC's >io libs but has anyone had similar problems? It works fine under SCO Unix 3.2.2 at 38.4K to a Wyse 60. dave