Path: utzoo!utgpu!watserv1!watmath!att!linac!pacific.mps.ohio-state.edu!zaphod.mps.ohio-state.edu!sdd.hp.com!spool.mu.edu!uunet!bellcore!sabre.bellcore.com!danp From: danp@sabre.bellcore.com (Daniel Pomplun) Newsgroups: comp.sources.games.bugs Subject: mdg bug Keywords: mdg Message-ID: <1991Feb28.173400.26718@bellcore.bellcore.com> Date: 28 Feb 91 17:34:00 GMT Sender: usenet@bellcore.bellcore.com (Poster of News) Reply-To: danp@sabre.bellcore.com (Daniel Pomplun) Organization: Bellcore Lines: 19 (Sorry about the previous message; xrn was behaving badly.) A bug in player combat percentages was found at our site. In the file combat.c, function ccomp(), the lines: if (odds < MAX_CHANCE) chance = MAX_CHANCE; should be changed to: if (odds > MAX_CHANCE) chance = MAX_CHANCE; We found that without this change, the game was far too easy. The amount of time required between "proficiency" (about 15 HP, a few spells, armor and weapon) to "godhood" was about eight hours of playing. Game administrators should also note that receiving an extra life for killing another player is a