Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!microsoft!jimad From: jimad@microsoft.UUCP (Jim ADCOCK) Newsgroups: comp.std.c++ Subject: Re: operator delete modifying pointers? Message-ID: <70936@microsoft.UUCP> Date: 27 Feb 91 22:04:51 GMT References: <70879@microsoft.UUCP> <1991Feb26.015730.15749@world.std.com> Reply-To: jimad@microsoft.UUCP (Jim ADCOCK) Organization: Microsoft Corp., Redmond WA Lines: 22 In article <1991Feb26.015730.15749@world.std.com> wmm@world.std.com (William M Miller) writes: |jimad@microsoft.UUCP (Jim ADCOCK) writes: |> shouldn't overloaded operator deletes also support a first parameter |> of reference-to-void-pointer, so that programmers can implement their own |> operator deletes that change pointers to null [or some other value] |> as a side-effect of deleting via that pointer? | |That's an interesting thought. It's not quite that simple, though, since a |typed pointer is not compatible with a void*& and, in general, can't be. On |some architectures, the representation of an address as a void* is different |from the representation of that same address expressed as a pointer to some |other data type. In order to implement your suggestion, it would require |that all pointers be required to have the void* representation and would |introduce an implicit cast of the operand of "delete" to void*& before |invoking the operator delete(). The latter is just a definitional thing, |but the former could have significant performance impact. Okay, points well taken. Implementations where object pointers are compatible with void pointers can offer reference-to-void deletes -- if so desired, and compilers in general can "automatically" null-out pointers on delete as a debugging option. I agree with your arguments that this shouldn't be "required" of all implementations.