Path: utzoo!censor!geac!torsqnt!lethe!yunexus!ists!helios.physics.utoronto.ca!news-server.csri.toronto.edu!cs.utexas.edu!hellgate.utah.edu!dog.ee.lbl.gov!ucbvax!agate!bionet!uwm.edu!linac!att!cbnews!tjl From: tjl@cbnews.att.com (timothy.j.lipetz) Newsgroups: comp.sys.3b1 Subject: MDG / ipcs on the on the 3b1 Keywords: MDG shmem ipc Message-ID: <1991Feb28.182152.11622@cbnews.att.com> Date: 28 Feb 91 18:21:52 GMT Organization: AT&T Bell Laboratories Lines: 32 I have questions about shared memory and ipc messages on the 3b1 and also about the multi player dungeon game MDG. I finally got MDG built (using -lcurses instead of -ltinfo and using ccc instead of cc so it used the shared libraries.) The response time (on my 2meg 3b1) is horrible for one player and virtually frozen-up for two players. I had to kill the MDG processes from another window. There was a warning in the MDG README file about have at least 40 message headers in your kernel. I thought perhaps this might be the problem. MY QUESTIONS... How many message headers does 3.51m have? How do I check that? I tried running ipcs, but all it ever said was 'no memory file' whatever that means. How can I get it to work? I tried running mapmem (from the net) to look at shared memory. How does mapmem indicate a shared memory block? Finally, has anyone gotten MDG to work well on the 3b1? Should I recompile it with the 3 player max limit? Thanks, Timothy J. Lipetz att!cbzoo!tjl