Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!olivea!uunet!mcsun!ukc!cf-cm!cybaswan!cs9h9tts From: cs9h9tts@cybaswan.UUCP (t.simpson) Newsgroups: comp.sys.acorn Subject: Interdictor II Message-ID: <2335@cybaswan.UUCP> Date: 28 Feb 91 23:44:17 GMT Reply-To: cs9h9tts@cybaswan.UUCP (t.simpson) Distribution: comp.sys.acorn eunet.micro.acorn Lines: 24 OK ,, getting off ARM/C debates etc.. who likes Interdictor II? in particular, who like Interdictor II _AND_ knows something about flight aerodynamics? Well, I tried this a while back .. Flaps out, gear down, engine idle .. all the drag I could muster, then pulling the nose beyond 15 degrees (roughly stall angle of attack), preferably in a slight turn. When it stalls, pull HARD back, and bank to the opposite side of the turn you were in when you stalled. Flying freaks should try to understand what I'm attempting here - A SPIN !!! In theory .. the above manoeuvre should send the aircraft spinning like a top (due to the un-level stall, and the use of ailerons in the stall).. However, I think I've detected a BUG :-( in interdictor 2. Why? - because a stalled aileron shouldn't work - it should drag, but on this games (simulator ?), it does, and promply banks out while stalled .. why? surely this is wrong .. I thought interdictor 2 was supposed to be a really accurate flight model .. but no matter what I try, I can't spin it :-( this is a major flaw for me .. fighting baddies is _boring_ .. I want to be able to spin/stall/spiral dive/ reverse cuban eight .. everything a _real_ aircraft would do.. don't suppose there's anyone out there who knows anything about the program and its dissability to spin ?? Tom (certified hang gliding/paragliding freak).