Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!lll-winken!ames!vsi1!zorch!xanthian From: xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) Newsgroups: comp.sys.amiga.games Subject: Re: Copy protection (e.g. the Lemmings debate) Message-ID: <1991Feb27.032156.19436@zorch.SF-Bay.ORG> Date: 27 Feb 91 03:21:56 GMT References: <213@cbmswe.UUCP> Organization: SF-Bay Public-Access Unix Lines: 13 Nope, not a help. A key disk scheme still leaves the purchaser dependent on fragile and failure prone media for the workability of his game investment, which is the second biggest gripe (after beating the floppy drives to death) most buyers have agaist floppy based copy protection.. Compare the excellent scheme in "Champions of Krynn", where the game depends so heavily on the large, rich manual that, not only the "word in manual" startup, but the whole enjoyment of the game, depend on the "journal" which is part of the manual. Using this games copy protection is _fun_. Kent, the man from xanth.