Xref: utzoo rec.games.misc:14364 comp.sys.amiga.games:4670 comp.sys.atari.st:35638 Path: utzoo!attcan!uunet!bonnie.concordia.ca!nstn.ns.ca!cs.dal.ca!ug.cs.dal.ca!hart From: hart@ug.cs.dal.ca (Todd Darrell Raymond Hart) Newsgroups: rec.games.misc,comp.sys.amiga.games,comp.sys.atari.st Subject: Re: DM1: Poison Trap Keywords: dungeon master Message-ID: <1991Feb14.020413.2153@cs.dal.ca> Date: 14 Feb 91 02:04:13 GMT References: <4473@syma.sussex.ac.uk> <6732@ecs.soton.ac.uk> <1991Feb13.140310.2672@dmntor.UUCP> Sender: news@cs.dal.ca (USENET News) Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada Lines: 11 Nntp-Posting-Host: ug.cs.dal.ca Strange, I never had any problem with this trap, true my characters almost died getting out with the sword but that was more a problem of I couldn't seem to find the button to open the exit door when I reached it... I finally hacked a hole in it with an axe and stepped out into the clean air a little weaker for the experience. I guess my guys were tougher than the average Joe when I reached this level, fighting all those Ring Worms must of built up some stamina. Did anyone notice that your characters seemed to slow down and act sluggish? Todd Hart hart@ug.cs.dal.ca