Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!decwrl!mcnc!beguine!uncmed.med.unc.edu!rhunt From: rhunt@uncmed.med.unc.edu Newsgroups: comp.sys.amiga.games Subject: Warlords from SSG Message-ID: <2807@beguine.UUCP> Date: 1 Mar 91 20:12:25 GMT Sender: usenet@beguine.UUCP Reply-To: rhunt@uncmed.med.unc.edu () Organization: UNC-CH School of Medicine Lines: 46 Has anyone else gotten hooked on Warlords yet? I picked this up at the store 3 days ago and haven't gotten a good night's sleep since. It is a fantasy wargame from SSG, makers of Reach for the Stars. Each player can play one of 8 different countries and up to 8 can play. The computer can take the other positions and play them at 4 different skill levels. There are the standard fantasy military units (infantry, cavalry, wolf riders, dwarves, elves, giants) and the leaders are heroes who are pretty powerful themselves. One of a leader's best abilities is to raise the other units in the game (dragons, demons, devils, mages, undead etc.). New heros will offer to join your side as the game progresses, and bring these allies with them. The combat is fairly simple, but can be influenced by a lot of factors. If there are any leaders, flying creatures, or special units present, the combat value of the army increases. Terrain is considered as well as the nationality of the army in that terrain. For instance, elves fight best in the forest and dwarves fight best in the hills. There are naval units and one country fights best on the coast and on ships. It does have a few minor problems, mostly with control of the units. For instance, when a leader rides a dragon, the stack moves at the speed of the leader, not the dragon. You also either have to get one unit of a stack or the whole stack, so it is a pain to grab half a stack one unit at a time and move them one hex, and get all the ones you want that way. Most of the problems I have encountered are minor however and don't really detract from the game, once you learn to expect them and work around them. It installs on a hard drive and multitasks, if you have enough memory. They suggest having 1 meg free when the game is started. It is also not copy protect _in any way_. It doesn't even have a lookup method, which is pleasent for a change. It is nice to see a company that is brave enough to do that. After about 24-30 hours of play, I haven't seen a crash, guru, or hangup. It seems very solid. Don't bother if you are looking for flashy graphics and awesome sound. After the OK startup screen, the graphics and sound are functional, not awe inspiring. This is a wargame in the classic sense of the word. There are no arcade sequences and no blood and gore on the screen. But if you are looking for a good multiplayer, strategy wargame a couple of notches of complexity above Risk, you may want to check it out. Suggested retail is about $50 US. Rick Hunt