Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!know!tegra!nad From: nad@tegra.COM (Nancy Durgin) Newsgroups: comp.sys.amiga.games Subject: Re: WIZARDRY VI Message-ID: <2118@joker.tegra.COM> Date: 28 Feb 91 15:51:30 GMT References: <1991Feb26.202305.19696@cadence.com> <11699@uhccux.uhcc.Hawaii.Edu> Reply-To: nad@joker.UUCP (Nancy Durgin) Organization: Tegra-Varityper, Inc. Billerica, MA Lines: 59 In article <11699@uhccux.uhcc.Hawaii.Edu> amiga@uhccux.uhcc.Hawaii.Edu (Boing) writes: >In article <1991Feb26.202305.19696@cadence.com> atul@cadence.com (Atul Srinivasan) writes: >>Okay, how the hell do you exit the damn first level of the castle to get back to >>the main menu. I'd like to exchange a character or two, and it seems like >>I can't do that. HELP. Please. >> > >if I remember correctly from the manual, there isn't really a way to exchange >characters in your party. you can remove them, and add new ones, but the >removed characters get deleted. > Actually, you can't exchange characters in your party at all (according to the Amiga-specific instruction card, anyway). The manual says you can, but you can't. Once you start the game, you're stuck with the characters you've selected (more realistic that way, anyhow -- what would a first level character be doing wandering around in a dungeon?) >>Also any suggestions for initial spell selection, or distribution of skills. >> > >I have been using heal, sleep, knock knock, and direction nearly exclusively >so far, but then, I am still in the very early stages of the game myself. >I find skill points harder to assign, and dependent on class. > For starting out, I would highly recommend a Bard (assuming all starting Bard's come with a Lute, which can be used to cast unlimited sleep spells....). Other than that, just get a couple fighting types, a thief type, and some spell-casters. I started with a Fighter, Valkyrie, Ranger, Bard, Psionic, and Bishop. The thing is, switching classes is quite useful, and you may not end up sticking with the classes you started with. As for assigning skill points, don't bother putting many in the fighting attributes, as those go up automatically. Put them in spell-casting, scouting, etc. > >all in all, I am enjoying this game, but am annoyed by the clunky user >interface, the EGA graphics, and the fact that it expects all the game >disks to be in df0: if you don't install it on a hard drive. I've been playing from a hard drive, which is quite smooth, so I wasn't aware that they didn't know how to use extra floppy drives. For a 5-disk game, that'd be pretty freaking annoying... (but I think you could assign the save-game disk to df1: or df2:, so on a 2-drive system, it might actually work logically (I don't know about you, but I save/restore a *lot*...). Nancy -- ============================================================================== Nancy Durgin | (Usual disclaimers | Tegra-Varityper, Inc. uunet!tegra!nad | apply...) | Billerica, Massachusetts ==============================================================================