Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!elroy.jpl.nasa.gov!sdd.hp.com!uakari.primate.wisc.edu!zazen!news From: gilmore@vms.macc.wisc.edu (Neil Gilmore) Newsgroups: comp.sys.amiga.games Subject: Re: Warlords from SSG Message-ID: <1991Mar2.075356.10035@macc.wisc.edu> Date: 2 Mar 91 07:43:08 GMT Sender: news@macc.wisc.edu (USENET News System) Organization: University of Wisconsin Academic Computing Center Lines: 52 In article <2807@beguine.UUCP>, rhunt@uncmed.med.unc.edu writes... >Has anyone else gotten hooked on Warlords yet? I picked this up at the >store 3 days ago and haven't gotten a good night's sleep since. Yes, I have it. Wargaming friends have always liked SSG's games, which was a factor in my decision to buy. >It does have a few minor problems, mostly with control of the units. For >instance, when a leader rides a dragon, the stack moves at the speed of >the leader, not the dragon. You also either have to get one unit of a >stack or the whole stack, so it is a pain to grab half a stack one unit at >a time and move them one hex, and get all the ones you want that way. >Most of the problems I have encountered are minor however and don't >really detract from the game, once you learn to expect them and work >around them. Also annoying is that a navy is always on top of the stack. This means that to have armies disembark you ALWAYS have to click at least twice, slowly. >It installs on a hard drive and multitasks, if you have enough memory. >They suggest having 1 meg free when the game is started. It is also not >copy protect _in any way_. It doesn't even have a lookup method, which is >pleasent for a change. It is nice to see a company that is brave enough >to do that. After about 24-30 hours of play, I haven't seen a crash, >guru, or hangup. It seems very solid. I have occasionally been able to lock up the cursor so that it won't select armies, but I can get out of it by just trying to click everything in sight, including the menus. Also, the production gadget in the center bar sometimes gets confused. Also the indicator on the right side of the screen (which I surmise is a sprite) remains on screen if you switch screens. Not serious flaws. What is a serious flaw is that (like most games of its type, most notably [Interstel's] Empire) is that the computer opponents are dumb,dumb,dumb. After getting used to the controls on an easy game, I played the Sirians with all computer opponents on Warlord level. It took only a short while longer to win, and I can attribute most of that to the fact that a couple of the others started with dragons, so that I couldn't concentrate my production. I've never seen the computer produce a navy (even for the Selentines). I also notice that when playing with itself, the computer first tries to get artifacts, not grab any territory, but when it played me, I never found a single artifact in its posession. It would probably be a lot of fun to play amogst humans, though. (Mumbles about sending game files email, etc.) +-----------------------------------------------------------------------+ | Kitakaze Tatsu Raito Neil Gilmore internet:gilmore@macc.wisc.edu | | Jararvellir, MACC, UW-Madison bitnet: gilmore@wiscmac3 | | Middle Kingdom Madison, Wi DoD #00000064 (no ints here) | +-----------------------------------------------------------------------+