Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!hellgate.utah.edu!csn!happy.colorado.edu!kskelm From: kskelm@happy.colorado.edu Newsgroups: comp.sys.amiga.programmer Subject: DYNAMIC SCREENS & 2.0 Message-ID: <1991Feb27.194036.1@happy.colorado.edu> Date: 28 Feb 91 01:40:36 GMT Sender: news@csn.org (news) Organization: Colorado SuperNet Inc. Lines: 20 Nntp-Posting-Host: 128.198.1.246 OK, here's the problem: I've got a shortly-to-be-released Amiga product that up until this point made use of dynamic screens-- the practice of changing a screen's resolution/ palette/bitmap "on the fly". I did this in order to achieve smooth buffer swapping. But.... PROBLEM!!!!!! 2.0 barfs on my code (like it says it will in the "compatibility" file)!!!!!!!!!! What is the best..... LEGAL(!)....... way to get smooth, fast buffer swapping under 2.0? One technique would have me open a new screen (Screen_Behind), bring it to the front, and kill the old screen (yuk). Any ideas? What does Commodore recommend? Thankee, Kevin Kelm