Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!lll-winken!ncis.tis.llnl.gov!dog.ee.lbl.gov!hellgate.utah.edu!csn!magnus.ircc.ohio-state.edu!news From: fseipel@hpuxa.ircc.ohio-state.edu (Frank E. Seipel) Newsgroups: comp.sys.atari.8bit Subject: Unsprites: Non player-missile graphics Message-ID: <1991Mar2.051129.23875@magnus.ircc.ohio-state.edu> Date: 2 Mar 91 05:11:29 GMT Sender: news@magnus.ircc.ohio-state.edu Organization: The Ohio State University Lines: 82 Originator: fseipel@hpuxa.ircc.ohio-state.edu Nntp-Posting-Host: hpuxa.ircc.ohio-state.edu Somebody requested a sprite program for the 8-bit which didn't use player missile graphics; that is, a bit block movement subroutine. I searched the Mac hard drive and came up with Unsprite1 - Unsprite6, from Analog magazine, issue 70, March 1989. The fifth listing is the Mac/65 assembly source; if requested, I'd be glad to post this. Here is the first file, it is the machine code loader. You *must* run it before running Unsprite 2-4, or, obviously, they will not work. ----------------------------cut here------------------------- begin 0666 UNSPRIT1.BAS M 0(! P$3 8@,FPS4P0 ! 0 8& !0