Path: utzoo!utgpu!watserv1!maytag!xenitec!zswamp!spinq!root From: root@spinq.UUCP (Matthew Desmond) Newsgroups: comp.sys.cbm Subject: DesTerm overlay information Message-Id: <02842.AA02842@spinq.UUCP> Date: Wed Feb 27 13:16:17 1991 Followup-To: comp.sys.cbm Keywords: gotta love desterm Hello everyone that asked about DesTerm overlays and stuff: Well, what can I tell you? The overlays load at $1B000 (ie $B000 in bank 1). They can be 16K long, but you have to watch out for the $D000-$DFFF block. I do have a 'mini kernal jump table' that can be used. The basic idea is that you stuff register A with the function and call a fixed memory location that will do all sorts of things for you like switch banks and the like. I'll create a file with the function numbers/parameter and maybe even a small example file. You can even wedge into the DesTerm interrupt routine (I did write a game 'solitaire' that you could play while you were still in DesTerm...) As for kermit -- I have the docs and I am working on writing it as a DesTerm overlay... Matt -- +--------------------+------------------------+-----------------------------+ | Matthew Desmond, | UUCP: matt@spinq | #ifdef EMPLOYED | | 265 Beechlawn Dr., | FIDO: Sysop, 221/178 | #include "disclaimer.h" | | WATERLOO, Ont., | DATA: (519) 747-5322 | #endif | | CANADA, N2L 5W8. | Or Shout: "Yo, Limey!" | #include "smart_ass.h" | +--------------------+------------------------+-----------------------------+