Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!uwvax!jomby.cs.wisc.edu!kolstad From: kolstad@jomby.cs.wisc.edu (Joel Kolstad) Newsgroups: comp.sys.cbm Subject: Re: New Stuf, ETC. Message-ID: <1991Mar3.010903.14011@spool.cs.wisc.edu> Date: 3 Mar 91 01:09:03 GMT References: <91055.133430PNNAGATA@MTUS5.BITNET> Sender: news@spool.cs.wisc.edu (The News) Organization: U of Wisconsin CS Dept Lines: 22 In article <91055.133430PNNAGATA@MTUS5.BITNET> PNNAGATA@MTUS5.BITNET writes: >Also, did anyone see my program SupraTechnic? (Published in COMPUTE!'s >Gazette, Nov 88, if I remember right.) It "bit-mapped" the top and bottom >borders on the C64. It doesn't use sprites to pull it off either. Hmm... don't think I saw this. Tell us how it's done! As I recall, if you told VIC to switch from 24 row to 25 row mode on scan lines below 192, you got a borderless bottom. If I recall, though, you had to keep the background color black because there was some "black garbage" down there. :-) I haven't heard of getting a bitmap, though. (With the above method, you could use sprites in the top/bottom border...) Interestingly enough, the same things happens for the side borders as for the top/bottom borders if you switch VIC from 38 to 40 column mode at the corresponding columns. Unfortunately, this is almost impossible on a 1MHz 64, and even on a 4MHz 64 eats up too much CPU time to be real useful... (Since you need to interrupts twice every scan lines... :-( ) And of course, not many people have 4MHz 64's anyway! ---Joel Kolstad kolstad@jomby.cs.wisc.edu