Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!sdd.hp.com!caen!sol.ctr.columbia.edu!ira.uka.de!fauern!forwiss.uni-passau.de!perm.fmi.uni-passau.de!schuster From: schuster@perm.fmi.uni-passau.de (Bernd Schuster) Newsgroups: comp.sys.mac.games Subject: Re: Simcity Megalopolis Message-ID: <1991Mar1.101059.28483@forwiss.uni-passau.de> Date: 1 Mar 91 10:10:59 GMT References: <1991Feb25.140713.8164@b11.ingr.com> <1991Feb28.114246.39486@eagle.wesleyan.edu> Sender: usenet@forwiss.uni-passau.de (USENET News System) Organization: Universitaet Passau Lines: 26 Nntp-Posting-Host: perm.fmi.uni-passau.de In article francis@uchicago.edu (Francis Stracke) writes: >In article <1991Feb28.114246.39486@eagle.wesleyan.edu> dlinder@eagle.wesleyan.edu writes: > > In article <1991Feb25.140713.8164@b11.ingr.com>, wiley@b11.ingr.com (Dave Wiley) writes: > > I give up. How much population does it require to achieve Megalopolis > > status? Every 50K after passing Metropolis status (100K) I was just sure > No solution here but I've ahd the same problem. No matter how much the city > grows, it's still a metropolis. Doesn't the manual say the threshhold is 250K. > Maybe they forgot to put it in. > >Maybe... figuring that we'd never actually get that far. :-) > > The Atari-ST manual says: Megalopolis = more than 500 000 sims. hope this helps. (BTW: my max is 320k (atari); a friend of mine is 600K+ (PC)) -- Bernd SCHUSTER UNI PASSAU VOICE: *49 (851) 509 354 8390 PASSAU EMAIL: schuster@eniac.fmi.uni-passau.de GERMANY