Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!caen!uflorida!rex!rouge!basin04.cacs.usl.edu From: pcb@basin04.cacs.usl.edu (Peter C. Bahrs) Newsgroups: comp.windows.ms.programmer Subject: BC++ and MSC SDK... Message-ID: <25946@rouge.usl.edu> Date: 27 Feb 91 06:25:46 GMT Sender: anon@rouge.usl.edu Organization: The Center for Advanced Computer Studies Lines: 24 Originator: pcb@basin04.cacs.usl.edu From what I have heard Borland C++ is written in MS C and people at MS are using BC++ until their C++ is ready ! unbelievable, I guess. I can compile sdk stuff under a command.pif window in windows. Can I do the same with BC++? A similar question is, does BC++ use physical memory (i.e. ext or exp) or is using the win3 virtual memory when people say it needs 2mb to run. What kind of graphics classes come with BC++? Is it just windows or are there things like objectgraphics in Actor. IS IT A STABLE ENVIRONMENT FOR REAL WORK or just an experimental tool?!?! (please don't drill me on OO, I know, I just don't want my development envt. to crash before my app does! no names mentioned) /*----------- Thanks in advance... --------------------------------------+ | Peter C. Bahrs | | The USL-NASA Project | | Center For Advanced Computer Studies INET: pcb@swamp.cacs.usl.edu | | 2 Rex Street | | University of Southwestern Louisiana ...!uunet!dalsqnt!gator!pcb | | Lafayette, LA 70504 | +-----------------------------------------------------------------------*/