Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!apple!decwrl!ogicse!milton!timm@yoyodyne.ncsa.uiuc.edu From: timm@yoyodyne.ncsa.uiuc.edu (Tim McClarren) Newsgroups: sci.virtual-worlds Subject: VR Machine at EOH/UI (Illinois) Message-ID: <17498@milton.u.washington.edu> Date: 1 Mar 91 20:47:32 GMT Sender: hlab@milton.u.washington.edu Organization: National Center for Supercomputing Applications at Urbana Lines: 29 Approved: cyberoid@milton.u.washington.edu This is a summary of my impressions of the VR machine demonstrated at Engineering Open House at UI (March 1-2). The machine itself is self- contained (looks to be a molded plastic case, about 8" x 10" x 2", maybe a little bigger), with 256k-1M of memory (wasn't specific), a joystick port, and an RS-232 port. This was their version 1 machine. The display wasn't head mounted, and utilized monochromatic LCD's for stereo-optic imaging...the joystick is a drawback as well, but other input devices are much more expensive. The display was red-on-black, and 200,000 pixels (per their specs), which is about 500 x 400. It certainly wasn't believable as an artificial landscape, but I like the futuristic feel it gave (but, I also prefer monochrome monitors to color :o) ). The device would have to be miniaturized a bit more and priced around $200 for it to be worthwhile (I could see getting off on a CD-ROM world that I could travel around in WITH other people...solitaire it would be a bit dull). The CD-ROM interface is definitely a must (I didn't see this there), and head-mounted gear would be a must as well (the device on display wasn't head mounted although I did notice a pair of goggles sitting on the table so maybe this in the works). I could live with a joystick interface. It's a far cry from what I would consider VR. Someone said it sounded like a glorified video game, and that's probably how I would describe it, although if it was priced right, it might be a damned fun substitute for video games. It's a stretch to call something like this a VR engine, especially if you've seen VPL or something similar. ------------- Tim McClarren NCSA/UI