Xref: utzoo comp.windows.x:33735 comp.graphics:16415 Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!uunet!mcsun!ukc!edcastle!cs.ed.ac.uk!jsp From: jsp@cs.ed.ac.uk (John Spackman) Newsgroups: comp.windows.x,comp.graphics Subject: Re: 3d rotation in room coords? Message-ID: <7294@skye.cs.ed.ac.uk> Date: 7 Mar 91 09:37:03 GMT References: <9103050342.AA20065@maui.coral.com> <13709@life.ai.mit.edu> <13781@life.ai.mit.edu> Sender: nnews@cs.ed.ac.uk Reply-To: jsp@lfcs.ed.ac.uk (John Spackman) Organization: Laboratory for the Foundations of Computer Science, Edinburgh U Lines: 20 >|> Think of viewing the object from the surface of a sphere. Your eye >|> point can be specified by 2 co-ordinates (you can think of them >|> as latitude and longitude). Have your mouse motion map to these >|> co-ordinates ... > >I have since been informed that Apple may have a patent pending on >using this technique. I believe that this technique is NOT new, and >it could be classified as common knowledge amongst people in the >graphics community. > This technique is certainly not new. It has been a feature available for specifying views in Prime's MEDUSA CAD/CAM package for some years & was the technique I used myself for post-graduate work over four years ago. -- |: JANET: jsp@uk.ac.ed.lfcs :: ARPA: jsp%lfcs.ed.ac.uk@nsfnet-relay.ac.uk :| |: JANET: jsp@uk.ac.ed.castle: ARPA: jsp%castle.ed.ac.uk@nsfnet-relay.ac.uk:| |: John Spackman, Computer Science, Edinburgh University, Room 2417 JCMB, :| |: The King's Buildings, Mayfield Road, Edinburgh EH9 3JZ. Tel 031 650 5125:|