Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!ccut!wnoc-tyo-news!kogwy!new1!roger From: roger@zuken.co.jp (Roger Meunier) Newsgroups: comp.lang.c++ Subject: Generic Function Pointer Declarations Message-ID: Date: 6 Mar 91 00:27:04 GMT Sender: news@new1.zuken.co.jp Organization: ZUKEN Inc. Yokohama, JAPAN Lines: 82 Lets' say that I have two modules A and B, where A knows classes in B but B knows nothing about A. However, B sometimes needs to notify A, i.e., call a member function of an unknown class in A. A could pass the function pointer and class instance pointer to B for later use, allowing B to call the registered function using the two pointers. Using Glockenspiel 1.2, I used to be able to do the following: ---------------------- begin code frag -------------------------- typedef void (*FuncType)(void*,int, int); // in module B class Interface // in module B { public: FuncType func; void* instance; void SetFunc(FuncType f,void* i) { func = f; instance = i; } }; class Test // in module A { public: int x,y; void TestFunction(int,int); }; void Test::TestFunction(int a,int b) { x = a; y = b; } main() { Interface interface; Test test; interface.SetFunc(Test::TestFunction,&test); // register function in B } ---------------------- end code frag -------------------------- This would compile as is. But using HP's version of AT&T's 2.0, I get the following error: CC: "func.C", line 33: error 1264: bad argument 1 type for Interface::SetFunc(): void (Test::*)(int , int ) ( FuncType expected) 2.0 wants the function pointer declared as: typedef void (Test::*FuncType)(void*,int, int); but module B doesn't know about "Test::", so the compiler can only be satisfied if I cast as follows: interface.SetFunc((FuncType)Test::TestFunction,&test); which shows me how sloppy my scheme is in the eyes of 2.0. With all this in mind, I have two questions: 1) Is there a way to define a function pointer to a C++ class member function (other than a friend) without specifying the class name? 2) Would the "best" way (in 2.0) to implement a "generic" interface between highly independent modules be to define a "generic" class in B which will become the base class for all classes in A which want to be called from B? This would result in a function pointer definition like: typedef void (GenericIF::*FuncType)(void*,int, int); and then classes in A would be defined like: class Test: public GenericIF { ... }; [This seems like a lot of unnecessary work just to satisfy the language requirements.] Any feedback would be appreciated. -- Roger Meunier @ Zuken, Inc. Yokohama, Japan (roger@zuken.co.jp)