Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!elroy.jpl.nasa.gov!ucla-cs!makaha!michael From: michael@makaha.cs.ucla.edu (michael gersten) Newsgroups: comp.sources.games.bugs Subject: Re: File players/default missing from MDG... Message-ID: Date: 5 Mar 91 08:25:04 GMT References: <1991Feb20.174300.23010@coplex.uucp> <1991Feb21.143610.11358@max.physics.sunysb.edu> <1991Feb22.201422.15177@fxgrp.fx.com> <1991Feb23.193839.10399@sugar.hackercorp.com> <1991Feb24.234225.1459@nicedel.north.de> <8639@exodus.Eng.Sun.COM> Sender: usenet@cs.ucla.edu (Mr. News Himself) Organization: UCLA, Computer Science Department Lines: 26 Nntp-Posting-Host: makaha.cs.ucla.edu djenner@arthur.Eng.Sun.COM (Doug Jenner) writes: >NOTE: Stuff in the trader's will eventually go away (DECAY_TRADER) after 4 >days (game time) which is about 1.5 hours (real time). Stuff you are >carrying about decays and goes away after 9 days game time. (So be sure >to use stuff up or drop and pick it up again on a frequent basis!) > >I am currently working on a mod that will moves things from NONESUCH into >the trader's (DECAY_NONESUCH) that will keep the trader's stock "fresh" and >simulate a thriving business servicing "non-players" who are off adventuring >somewhere else. I'll post the diffs when I am finished if anyone is interested. Not quite--on my system it goes 4 REAL days, not game days. Stuff on you goes after 9 days of no activity on your player. I like the idea of decay_nonesuch, but perhaps it should be probabalistic? Otherwise, a large amount of equipment will go into the traders all at once. For those who didn't get a default player, or are having trouble getting started: I got a default player. No abilities with any spells, one extra life, 500 gold. Works quite well. Note: Attack spells cost 600 gold. Armor spell costs 200 (and works better than anything you can afford at the beginning). Glow costs 200 (and is about as good as a torch, but reusable). Another 100 gets you a short short or dagger and shield.