Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!jonabbey From: jonabbey@cs.utexas.edu (Jonathan David Abbey) Newsgroups: comp.sys.amiga.advocacy Subject: Re: Mac and Amiga (Games--Macintosh vs A500) Message-ID: <227@atacama.cs.utexas.edu> Date: 4 Mar 91 17:23:10 GMT References: <27253@uflorida.cis.ufl.EDU> <1991Mar3.223546.12173@rice.edu> <1991Mar4.013846.26519@gsm001.uucp> <1991Mar4.030134.7183@mintaka.lcs.mit.edu> <19467@cbmvax.commodore.com> Organization: U. Texas CS Dept., Austin, Texas Lines: 37 In Reply To: raible@cbmvax.commodore.com I just thought I'd mention that in interviews, Jay Miner and R.J. Mical have stated that while the original investors who provided the front money for the Amiga wanted a great game machine to ride the game boom that was being ridden by Colecovision et al, the Amiga team from the beginning were interested in making the ultimate personal computer. That's why you have things like a multitasking operating system, the seeds of which were done as early as January 1983. In fact, Jay Miner had to fight for the expense of having an expansion port, as well as seperating the keyboard from the CPU. I think, personally, that the 1000 fulfills their vision of the ultimate personal computer to a large degree. The trouble is that the people who buy computers in volume are not so interested in them as devices akin to hyper television sets, but as work tools. This is why you also find such a large cult in Amigaland. Many who bought the Amiga did so because they wanted the best personal computer around, just because it was such a great personal computer, and not because it had great software, or because there it had lots of useful software which would help them get practical problems solved. Commodore's greatest problem now, of course, is finding a way to solve practical problems with the machine in such a stunning fashion that it is compelling to buy the Amiga over a Mac or PC compatible. A rather difficult (some would say nigh impossible) proposition, all things considered. The Amiga may well end up an Atari 800 ten years from now, granted. But it will not be because the original Amiga team wanted to make a game machine, but because the original Amiga team wanted to make a personal computer, rather than a business computer. -- ------------------------------------------------------------------------------- Jonathan David Abbey \"I am stronger than the passing time" -Frost the university of texas at austin \ jonabbey@cs.utexas.edu "Does any of this computer science/math?/psychology? \ (512) 472-2052 make sense?" -Me