Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!uunet!cbmvax!daveh From: daveh@cbmvax.commodore.com (Dave Haynie) Newsgroups: comp.sys.amiga.advocacy Subject: Re: Amiga coverage in Byte Message-ID: <19502@cbmvax.commodore.com> Date: 5 Mar 91 00:08:04 GMT References: <1991Mar1.024207.29305@en.ecn.purdue.edu> <9833@uwm.edu> <61774@masscomp.westford.ccur.com> Reply-To: daveh@cbmvax.commodore.com (Dave Haynie) Organization: Commodore, West Chester, PA Lines: 25 In article <61774@masscomp.westford.ccur.com> mark@calvin.westford.ccur.com (Mark Thompson) writes: >In article <9833@uwm.edu> gblock@csd4.csd.uwm.edu writes: >>From article <1991Mar1.024207.29305@en.ecn.purdue.edu>, by stevew@en.ecn.purdue.edu (Steven L Wootton): >>> - System requirements >>> Amiga 2000 or 2500 with 7 MB of memory, an Amiga 1080-series or >>Does it really require 7 meg of memory? ... >5MB is enough to run the switcher, DVE, and the bare bones of Lightwave. >To really use the Toaster however requires about 7MB. That's not really unique to the Toaster, at least as far as the rendering goes. Most Amiga-based rendering programs eat memory. The Starship Enterprise images that Bill Koester did for his animation could only be rendered on a loaded system (the only one we had, back then, with 16MB of 32 bit memory, plus an additional 4MB 16 bit Fast memory). That was under Sculpt-3D. A ray tracing program itself would typically use less memory than a renderer using faster and more clever rendering mechanisms, like what you get with the Toaster. >% ` ' Mark Thompson % -- Dave Haynie Commodore-Amiga (Amiga 3000) "The Crew That Never Rests" {uunet|pyramid|rutgers}!cbmvax!daveh PLINK: hazy BIX: hazy "What works for me might work for you" -Jimmy Buffett