Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!samsung!uunet!orca!javelin.es.com!pashdown From: pashdown@javelin.es.com (Pete Ashdown) Newsgroups: comp.sys.amiga.emulations Subject: Re: Emulator Mechanics (sorry long post) Message-ID: <1991Mar6.161413.18525@javelin.es.com> Date: 6 Mar 91 16:14:13 GMT References: <4992@mindlink.UUCP> <1991Mar6.010141.5905@mintaka.lcs.mit.edu> <1303@macuni.mqcc.mq.oz> Reply-To: pashdown@javelin.sim.es.com Organization: Evans & Sutherland Computer Corp., Salt Lake City, Utah Lines: 23 This is slightly off the beaten path, but I thought I would add it to the discussion of "emu-compiled" emulations. A pirate in Germany has managed to do this for the C64. I haven't seen it, I was told about it by a friend who had it. He stated that the game ran at full speed with sound and clean graphics, on an Amiga 500! However, he told me that it seemed extremely stupid to him to be playing a C64 game on his Amiga 500, so he deleted it. However, the programmer left an address for 'requests' of other conversions to do. Somehow, I think the conversion process isn't completely simple and requires a bit of hand hacking to finish. Also, I don't remember what the game was, or whether it was PD or not. I personally would prefer a 'emu-compiler' for C64 emulation. There are a number of games that I would like to play from the C64, but IMHO, booting up the emulator and mucking around the the C64 OS is a pain in the buttocks. With a 'emu-compiler' all I would need to do is run the game from the Amiga and apparently, I wouldn't need an accellerator to enjoy it. -- "This special edition of The Gulf War will continue after these messages." -ABC Pete Ashdown pashdown@javelin.sim.es.com ...uunet!javelin.sim.es.com!pashdown