Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!uunet!fernwood!portal!cup.portal.com!Bob_BobR_Retelle From: Bob_BobR_Retelle@cup.portal.com Newsgroups: comp.sys.amiga.games Subject: Re: CSB help needed Message-ID: <39791@cup.portal.com> Date: 4 Mar 91 00:20:13 GMT References: <1991Mar2.223025.14079@fwi.uva.nl> Organization: The Portal System (TM) Lines: 19 This point in the game, the DDD, is undoubtably the most difficult, and probably the least intuitive area of the entire game.. Only the KU way is halfway obvious.. the other Ways can be stoppers. I don't feel too bad about giving specific info in this area.. broad hints sometimes just don't suffice here.. Anyway, to get you started, there's a floorplate in front of the inscription that says "Fighters Charge"... you'll notice that nothing happens when YOU stand on it... maybe if you could get someone (or something else) to stand on it, you might notice something useful happening. This would be a good point to Save the game, and to use some of those Magical Boxes you've been hoarding... That'll get you over one of the pits... and THEN your problems begin..! BobR