Xref: utzoo comp.sys.amiga.misc:1317 comp.sys.mac.misc:9077 comp.sys.mac.games:3196 comp.sys.amiga.games:4768 Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!psuvax1!news From: melling@cs.psu.edu (Michael D Mellinger) Newsgroups: comp.sys.amiga.misc,comp.sys.mac.misc,comp.sys.mac.games,comp.sys.amiga.games Subject: Re: Mac and Amiga (Games--Macintosh vs A500) Message-ID: <712Gr7w?@cs.psu.edu> Date: 4 Mar 91 05:15:08 GMT References: <27253@uflorida.cis.ufl.EDU> <1991Mar3.223546.12173@rice.edu> <1991Mar4.022332.8904@csn.org> Sender: news@cs.psu.edu (Usenet) Organization: Penn State Computer Science Lines: 26 In-Reply-To: ullevig@tramp.Colorado.EDU's message of 4 Mar 91 02:23:32 GMT Nntp-Posting-Host: sunws5.sys.cs.psu.edu In article <1991Mar4.022332.8904@csn.org> ullevig@tramp.Colorado.EDU (Ullevig Zachary A) writes: Think about the target market for each machine. The Amiga computers are not designed to be great computers, but they are designed to take a big chunck out of the game market. They don't have much power, but they are given great graphics and sound to make for good game machines. Macs are too expensive to buy simply as a game computer, so less games are made for the macs and most mac users don't care that there are no graphics co-processors. Having dedicated hardware to handle graphics, sound, DMA, etc. is a great idea. That's why Apple and several third party companies sell graphic accelerators for the Mac. Apple even put a 6502 in the Mac IIfx so that it can have DMA. Of course you need Unix to actually use it. You would think that the Amiga would be more expensive than the Mac since it has all that extra hardware. Try thinking of other things you can do with great graphics besides games. Multimedia ring a bell? Hypercard 2.0 might include direct color support if the Mac had graphics hardware. MacroMind Director... -Mike BTW: I'm not an Amiga weenie, I'm a NeXT weenie. But you do have to give credit where it is due.