Xref: utzoo comp.sys.amiga.games:4781 rec.games.misc:14424 Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!olivea!uunet!cadence!atul From: atul@cadence.com (Atul Srinivasan) Newsgroups: comp.sys.amiga.games,rec.games.misc Subject: WIZARDRY VI :Bane of the Cosmic Forge Message-ID: <1991Mar4.174613.13563@cadence.com> Date: 4 Mar 91 17:46:13 GMT Organization: Cadence Design Systems, Inc. Lines: 29 After having found the key of Ramm, things have progressed much further, much quicker. However they have slowed to a crawl again. As someone else has mentioned having trouble finding the K of R, remember searching is direction dependent. You have to search a square in each of the 4 directions to be sure that there is nothing there. My questions are as follows. 1) What is the next environment after the castle ? My characters are having a very hard time surviving in the place they are in, which leads me to believe that perhaps I have skipped a dungeon level I was supposed to visit. 2) There are still two magically jammed doors in the castle, I can't open. They are above the main level, near the queens bedroom. I know none of the keys I have, or have ever had, open these doors. The keys I have not found yet, but have heard mention of are iron keys ? Are these keys somewhere in the castle ? Do the two jammed doors only get opened much later ? 3) Someone mentioned using a spade key to open the door with the zomebie ? Well, I cast a k-k spell and it opened. Am I imagining it ? The manual states magically jammed doors require items, k-k/pick/force won't work. Apologies if I have been cryptic. Didn't want to give any spoilers away. Thx Atul atul@cadence.com