Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!uunet!orca!javelin.es.com!pashdown From: pashdown@javelin.es.com (Pete Ashdown) Newsgroups: comp.sys.amiga.games Subject: Re: Lemmings again Message-ID: <1991Mar4.234454.4910@javelin.es.com> Date: 4 Mar 91 23:44:54 GMT References: Reply-To: pashdown@javelin.sim.es.com Organization: Evans & Sutherland Computer Corp., Salt Lake City, Utah Lines: 19 patrick_meloy@outbound.wimsey.bc.ca (Patrick Meloy) writes: >Your not _wrong_ about not saving a game in progress, but you are misguided. >Lemmings doesn't NEED a save game. As you go to a level a code is displayed. >Write that code down. When you want to resume where you left off then just >choose 'goto level' (I think thats what its called) and type in the code for >the highest level you have hit. It will take you right back there. AND WHAT A CODE IT IS! No "wimpy" easy-to-remember words or four letter acronyms here! No sir! We only go for the 12 letter super-Mensa codes for our game! I'm starting to wonder if a significant part of the level data is saved in the alpha code. -- "This special edition of The Gulf War will continue after these messages." -ABC Pete Ashdown pashdown@javelin.sim.es.com ...uunet!javelin.sim.es.com!pashdown