Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!asuvax!ncar!elroy.jpl.nasa.gov!sdd.hp.com!spool.mu.edu!uunet!wang!shyoon!tegra!nad From: nad@tegra.COM (Nancy Durgin) Newsgroups: comp.sys.amiga.games Subject: Re: WIZARDRY VI Message-ID: <2131@joker.tegra.COM> Date: 5 Mar 91 16:05:43 GMT References: <1991Feb26.202305.19696@cadence.com> <11699@uhccux.uhcc.Hawaii.Edu> <18c2a738.ARN0e77@czaeap.UUCP> Reply-To: nad@joker.UUCP (Nancy Durgin) Organization: Tegra-Varityper, Inc. Billerica, MA Lines: 70 In article <18c2a738.ARN0e77@czaeap.UUCP> cpc@czaeap.UUCP writes: >In article <11699@uhccux.uhcc.Hawaii.Edu>, Boing writes: > >> >> all in all, I am enjoying this game, but am annoyed by the clunky user >> interface, the EGA graphics, and the fact that it expects all the game >> disks to be in df0: if you don't install it on a hard drive. > >yes, rather annoying... > This would be annoying. I've been playing off a hard disk (which is very smooth), and wasn't aware of the problem. How often does one have to switch disks? >I'm stuck at about the point where your just about out of keys, and >there are still puzzles left... some specific wants: > >* What do I do about the bell tower? It seems I can't swing across that > rope more than once. Is levitate the answer?? > The belfry is misleading. Both sides appear identical, unless I suppose, you have a direction spell going. One side has a locked door for which you need the Bell Key (which is located in a dungeon somewhere, which you will find after you find the altar, etc.). When you swing, sometimes you make it across, and sometimes not. The only way to tell is to try the door. Meanwhile, swinging on the rope is a great way to get experience points. I would swing there until the whole party is about level 4-5. >* What about the gate that is opened with the gold key and has the snakes > in it's lower half. > Not sure what you mean about snakes. There is a puzzle to solve here. If you push all the right buttons, you will be able to make all the pits go away, and will find a treasure chest (I forget what is in it). >* What's the pirate's den password?????? (UGH!) Alternativly, where > did Captain Matey bury his treasure? This is driving me nuts! > You need the Key of RAAM (located in the main level, in the room with the blood stain in the middle of the floor). Then you need to get into the King's bedroom, and use the key to open some gates there. This will lead you to that altar room and some other goodies. Eventually you must find the Deadman's Log and a Coder ring, which will reveal where the treasure is buried. Tell Queequeg where the treasure is, and he will tell you the password. >That should about do it.. There are other sticking points (likes holes in >walls, door that are wizard locked, gates with no keys, etc.) that are >annoying, but I DO want to solve some of this myself!! > There are several gates in the castle that you won't find keys for until much later. Also, doors that appear Wizard Locked (the Spade Door, the Gem Door, the Belfry Door) just need special keys. This is a great game!! Nancy -- ============================================================================== Nancy Durgin | (Usual disclaimers | Tegra-Varityper, Inc. uunet!tegra!nad | apply...) | Billerica, Massachusetts ==============================================================================