Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!rice!uw-beaver!milton!yoda.eecs.wsu.edu!crichard From: crichard@eecs.wsu.edu (richardson craig s - CS500) Newsgroups: comp.sys.amiga.games Subject: Re: Pirates! How do you score? Message-ID: <1991Mar05.214548.14312@eecs.wsu.edu> Date: 5 Mar 91 21:45:48 GMT References: <24206@frog.UUCP> <1991Mar5.061156.7557@cunixf.cc.columbia.edu> Reply-To: crichard@yoda.UUCP (richardson craig s - CS500) Organization: Washington State University, Pullman Lines: 58 In article <1991Mar5.061156.7557@cunixf.cc.columbia.edu> sss10@cunixb.cc.columbia.edu (Samuel S Sostre) writes: > >Hmm ok a few more questions: > >For nationality, choose which one? or does it not matter? I usually choose >English or Dutch. Anything but Spanish... > >For time period, I dont think its a good idea to choose a very early one. If >you do, you wont see many non spanish governors which really sucks. However >is there 1 time period thats REALLY good pickings? Both the 1640 and 1660 scenarios are pretty good. Rich, but weak Spaniards ("I could give you my word as a Spaniard..." "No good. I've known too many Spaniards."), and common wars provide the best opportunity for advancement. >Whats the best special skill to use? I usually choose fencing and lose maybe >3 matches in a whole game. Practice, practice, practice... Fence defensively. Parry his attack, then step in and bop him before he recovers. Use a longsword to get the reach advantage, then stay out of his range and kill him with lunges. Let your men do some of the work if you have the advantage. Their success will cut the enemy's morale. I don't use fencing as a skill, and rarely lose, even to dukes. I usually go an entire career losing once at most... Get wit and charm - really increases your bonuses from governors (especially land, which is how a GENTLEMAN is measured...) >Why the hell is it so hard to saild from west to east???? and why did they put >vera cruz, villa hermosa and campeche so far away from anything else? :D In the Caribbean, the prevailing wind blows against a ship sailing east. And Vera Cruz et al. really ARE that far away from everything else... Two very realistic factors. I'm pleased with their inclusion (except when I'm sailing east...) And in response to the pike-and-shot questions... Like Cap'n Sidney says, put your strongest group(s) (measured by # of muskets) in the trees, with the Spaniards coming across open ground. Then have your weakest group dance about in the open, straight behind them (along the Spanish line of travel). The terrain will help you destroy even cavalry (I once caught them in the woods. Hint: Cavalry can't fight AT ALL well in the woods...). Then, once they're weakened, bring one group around to cut off their line of retreat, force the Spaniards to panic, and they'll retreat right onto the group you placed there. You can then take out the fort at your leisure. Warning: They usually have time to hide at least some of their gold, but the garrison will be a lot smaller the next time you plunder :). --Craig (Bleeds Mariner Blue) -- You can't cheat an honest man. He has to have larceny in his heart in the first place. - Claude Dukenfield