Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!zaphod.mps.ohio-state.edu!casbah.acns.nwu.edu!nucsrl!tellab5!laidbak!obdient!amiganet!gleonard From: gleonard@amiganet.chi.il.us (Gary A. Leonard) Newsgroups: comp.sys.amiga.games Subject: Re: Vexirk (DM II) Message-ID: Date: 6 Mar 91 00:54:10 GMT References: <44980@nigel.ee.udel.edu> <666.27c17b33@vger.nsu.edu> <1991Feb22.145809@lemur.inria.fr><678.27c63823@vger.nsu.edu> Organization: Amiga Network Information Systems Lines: 21 >In article <1991Feb22.145809@lemur.inria.fr>, colas@lemur.inria.fr (Colas Nahab >oo) writes: >for a while. My two most used spells (other than mapping) are FIREBALL and DES >EW. > >Jean What exactly does a map spell do? I cast it and only the symbol on the magic map according to the way I'm in lights up in red. Is there more? I'm sort of stuck with the game with two corbums and no ruby key for DAIN- I'm currently working on ROS. A more usefull map might help me.... Thanks Gary ------------------------------------------------------------------------------ ...... "8. Divert attention from deep conflicts within the society by engaging in foreign wars; make support of these wars a test of loyalty, thereby exposing and isolating potential opposition to the new order." ---- Edward Abbey, DESERT SOLITAIRE Copyright 1968 (Scary, ain't it?) ------------------------------------------------------------------------------