Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!samsung!crackers!cpoint!frog!jcc From: jcc@frog.UUCP (Jim Chagnon) Newsgroups: comp.sys.amiga.games Subject: Re: Pirates! How do you score? Message-ID: <24278@frog.UUCP> Date: 7 Mar 91 19:51:00 GMT References: <1991Mar05.214548.14312@eecs.wsu.edu> <2464@odin.cs.hw.ac.uk> Reply-To: jcc@frog.UUCP (Jim Chagnon) Organization: CRDS Lines: 60 In article <2464@odin.cs.hw.ac.uk> adrian@cs.hw.ac.uk (Adrian Hurt) writes: >Perhaps it's a matter of preference, but I often use the rapier, especially >against named opponents. The speed advantage which the lighter weapon gives >you is most useful, even if it does less damage and causes battles to be >longer. It seems to me, the faster battle is over, the higher the rewards...... On ship if you make a quick and skillful kill (both navigation + boarding) a LOT of enemy crew will join you, but if you bungle it or take a long time, sometimes none will join. In towns, the people are hiding treasure while you're fighting..... However, use a rapier against high nobility (from count up) unless he's been pounded by your guns. Anyone else notice that the guard that catches you trying to sneak into town gets DAMNED good if you try more than once? pike + shot: >My favourite tactic here is simply to hide behind a swamp, lure the enemy >troops into it, then run round them and into the fort with my full force. >Done properly, this can get me into the fort with almost all my force intact, >and most of the enemy still stuck outside. Woods work well too. Keep an eye on just how many troops you're up against, it might be worth it to retreat and do a ship attack. I recently wound up entering the fort with 7 men (down from 300). They all got shot, but the fight went on till my opponent hit me. My morale was wild, his panic, and I hit him about 10 times, just to see if 1 man could take a fort with 600+ defenders. Apparently not. >At least, that's my favourite tactic if I have to fight that way at all. If >you have more men than the fort, you miss this bit and go straight to the duel >with the enemy commander. Having 200+ men helps a lot in this matter! Ahh, but when the crew is unhappy, and you KNOW where that inca treasure is, attack a town that has an overwhelming defense. About half your men get killed, and the rest are happy. Pretty vicious lay-off terms, but it's the only way I've found. I also wish there were a "scuttle ship" command. If you could get rid of dammaged empty galleons, it would make the trip from Vera Cruz it bit easier. >Has anyone caught the treasure fleet in the Florida Channel? You can't >capture the whole fleet, like you can if it's in a port, but you might be >able to hit individual galleons. I waited 2 months there (while the fleet was supposed to go by) and didn't see one ship. I'd love to see this game expanded. Say, South America? Some of Henry Morgan's dissaffected Buccaneers retook Panama, and sailed south to harry Peru, rounded the horn, attacked towns in Brazil etc, and re- entered the Carribean from the east. Drake also plundered South America on his circumnavigation. > Adrian Hurt | JANET: adrian@uk.ac.hw.cs > UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: adrian@cs.hw.ac.uk jcc