Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!uunet!seismo!dimacs.rutgers.edu!dorm.rutgers.edu!silk From: silk@dorm.rutgers.edu (Silk Merchant) Newsgroups: comp.sys.amiga.games Subject: Re: Pirates! How do you score? Message-ID: Date: 7 Mar 91 22:00:28 GMT References: <1991Mar05.214548.14312@eecs.wsu.edu> <2464@odin.cs.hw.ac.uk> <24278@frog.UUCP> Organization: Rutgers Univ., New Brunswick, N.J. Lines: 31 jcc@frog.UUCP (Jim Chagnon) writes: > I also wish there were a "scuttle ship" > command. If you could get rid of dammaged empty galleons, it would make > the trip from Vera Cruz it bit easier. There is. it's called "Divide Party". This is an addition to the version I had on my C64, so it could be that you simply have an early version of the program. It's pretty cool, but I hardly use it. As everyone else has put in their two sense about how to score higher, here are some tips that really helped me: 1) Don't be so eager to see the governors that you are friendly to. The longer you wait in between gaining rank, the more land you can get (in the thousands of acres) 2) Cheat. It's silly, I know, but once you have one section of a 4-part map, the map will not change. So, play the game, and save it just before you get the second part. Look at this new map. Restart. Get the next section again - sometimes it is different! Use this technique to get a clearer idea of wher you want to go, and you can pinpoint the location with "only" two pieces. 3) Take the medicine skill. Good swordsplay can be achieved with practice, the same with navigation. Wit and charm can impress the girls, but so will an outrageously high rank in two countries and large tracts of land. Medicine will let you play longer, a bonus that can not be replaced by skill. 4) NEVER GET CAPTURED! turn off your system and start over. As an example, I actually tested this theory out. Getting captured lowered my score by 30 POINTS! that's all jon c/o silk.dorm.rutgers.edu