Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!rice!uw-beaver!ubc-cs!alberta!c315-25 From: c315-25@cs.UAlberta.CA (Huisman Kenneth M) Newsgroups: comp.sys.amiga.misc Subject: Why? Keywords: PAL, NTSC, Resolution, Graphics Message-ID: <1991Mar4.063042.8619@cs.UAlberta.CA> Date: 4 Mar 91 06:30:42 GMT Sender: news@cs.UAlberta.CA Organization: University of Alberta, Edmonton, Canada Lines: 16 I'm not sure if I should be posting this here or in .hardware, but anyways.. This is probably a question that has been asked many times by many different people, but I would really like to know why PAL amigas have more scanlines than NTSC amigas. Why didn't they make them the same? From a software designer's point of view, wouldn't it have been easier to have the resolutions be the same? It is kind of a pain when you are playing games like Tobias's Startrek and you have to play in interlace mode with a scrunched up screen. Could someone please explain this to me? Thanks. Ken c315-25@manning.cs.ualberta.ca