Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!uunet!olivea!oliveb!isc-br!ewu!mpierce From: mpierce@ewu.UUCP (Mathew Pierce) Newsgroups: comp.sys.amiga.programmer Subject: Bobs, mouse tracking, and stuff Message-ID: <1493@ewu.UUCP> Date: 4 Mar 91 08:16:10 GMT Organization: Eastern Washington Univ. Cheney WA Lines: 19 I'm about to try my hand at games programming and need lots of help. I want to make a few board games and need to know how to handle game pieces. I need to be able to grab the pieces with the mouse, move them around tha play area, rotate them, then drop them in place. Now I've read up on bobs and sprites in the RKM's, so I have an idea of how to program them, but how about rotating them on screen? Say I have a triangle piece and want to rotata it in one of eight directions, is there a command that will let me do that, or do I need to make an image of it in each direction and redisplay it at each rotation? Also, how do I get it to follow the mouse pointer when I hit the left mouse button? One last question - when the piece gets rotated, do I have to figure out all the aspect ratios, or will the bob commands do that for me? Thanks alot, Matt Pierce