Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!usc!zaphod.mps.ohio-state.edu!sdd.hp.com!hplabs!hpl-opus!hpnmdla!hpmwtd!mikep From: mikep@hpmwtd.HP.COM (Mike Powell) Newsgroups: comp.sys.atari.st Subject: Re: (none) Was: Multitasking Message-ID: <1010002@hpmwmat.HP.COM> Date: 7 Mar 91 04:29:54 GMT References: <74457@bu.edu.bu.edu> Organization: HP Santa Rosa Site (NMD MTA MWTD). - Santa Rosa, Ca. Lines: 35 There seems to be at least a couple of definitions that can be applied to multitasking... First, there is the technical implementation of multitasking. This is where most of the discussion is. Second, there is the USER level definition. This is the most important of the two definitions for a number of reasons. Users far outnumber technical 'experts'. If fact, the technical 'experts' are a subset of this user group. Also, the advantages of a true multitasking environment are independant of the technical methods used to implement it. The user definition of a true multitasking environment would be that the user is allowed to run multiple tasks of his/her choice at the same time (provided memory exists to run them). A good multitasking system shows little or no signs of slowdown when multiple tasks are run. The degree to which this is true is one good measure of how well a multitasking system it is. When Amiga users say they have a true multitasking system, it is certainly true... They can run multiple tasks of their choice at the same time with little or no signs of slowdown in most all cases. How the Amiga does this is not really important to them. But the increase in productivity and enhanced utility of the system due to the true multitasking environment (user definition) is quite important to them. So when someone has a USER question about multitasking, be sure to use the user definition.... anything else is simply a diversion. -Mike-