Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!olivea!uunet!microsoft!darekm From: darekm@microsoft.UUCP (Darek MIHOCKA) Newsgroups: comp.sys.atari.st.tech Subject: Re: Blitter direct? Message-ID: <71068@microsoft.UUCP> Date: 5 Mar 91 19:51:54 GMT References: <5187@mcrware.UUCP> Reply-To: darekm@microsoft.UUCP (Darek MIHOCKA) Organization: Microsoft Corp., Redmond WA Lines: 47 In article <5187@mcrware.UUCP> erik@mcrware.UUCP (Erik Johnson) writes: >I am currently working on an animation viewer that does its work during the >VBI. Right now copying an image to the screen using movem's takes >approx 160,000 cycles or 1/50 sec (8Mhz), which is a little to much data to >handle in under 1/60 of a second. I would like to make a version of my >viewer blitter-ready (make use of it, if it exists). > >Can I use the blitter directly to move the data in less time? > >Is it safe to even use the blitter during a vbi? No. Unless you take precautions to make sure that the blitter chip is not currently in use, you could be interrupting some other blitter operation. >Does the blitter access memory on video or cpu access times (that is, can >both the blitter and cpu write to memory at 8 Mhz each (interleaved)? I don't know that. But don't expect a large speed boost. For straight memory moves with no shifting or masking operations, the blitter is almost the same speed as your MOVEM code. I have tried to get it to go into hog mode, but that seems to interfere with interrupts (such as mouse interrupts which you don't want to mask) so I can't say how much faster it is possible to get it to run. Ideally, it takes 128000 clock cycles to blit 32K of screen RAM, which is only about 20% faster than what you're getting now. >And lastly, how do I detect the presence of the blitter? Xbios function 64 with a parameter of -1. Something like... move.w #$ffff,-(sp) move.w #$40,-(sp) trap #14 addq.l #4,sp The return value in D0 tells you. Bits 0 and 1 will tell you whether the blitter is present and if so, whether it is enabled or not. I don't remember offhand which bit is which. It's documented in the COMPUTE and ABACUS books. - Darek -- ---------------------------------------------------------------------------- Darek Mihocka, author of Quick ST 3.0. All views expressed are my own. Branch Always Software, 14150 NE 20th St. Suite 302, Bellevue, WA 98007 ----------------------------------------------------------------------------