Xref: utzoo comp.sys.amiga.misc:1284 comp.sys.mac.misc:9038 comp.sys.mac.games:3172 comp.sys.amiga.games:4724 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!pacbell.com!ames!vsi1!sat!farren From: farren@sat.com (Michael J. Farren) Newsgroups: comp.sys.amiga.misc,comp.sys.mac.misc,comp.sys.mac.games,comp.sys.amiga.games Subject: Re: Mac and Amiga (Games--Macintosh vs A500) Message-ID: <1991Mar05.010601.18832@sat.com> Date: 5 Mar 91 01:06:01 GMT References: <1991Mar4.013846.26519@gsm001.uucp> <1991Mar4.030134.7183@mintaka.lcs.mit.edu> <19467@cbmvax.commodore.com> Organization: SAT Lines: 21 raible@cbmvax.commodore.com writes: >In fact Jay Miner (former Atari guru) and Co. designed the Amiga to be >the ultimate game machine. It wasn't until CBM came along that the >decision was made to make a personal computer out of it. Oy vey! Perhaps Commodore should print a little pamphlet for its employees, with a little history in it... The Amiga was evolved into a personal computer some time before Commodore ever got their hands on it. I have in my possession a complete set of Amiga documentation from 1983-1984, when Amiga, Inc. was simply that, and it shows an Amiga with a keyboard, 5-1/4" floppy drive, memory expansion slot (on the top of the case, so that expansion modules could be "stacked"), and several other attributes of a personal computer. While it might have started out as a simple game machine, it was much more than that before the advent of CBM. -- +-----------------------------------------------------------------------+ | Michael J. Farren farren@sat.com | | He's moody, but he's cute. | +-----------------------------------------------------------------------+