Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!uunet!snorkelwacker.mit.edu!bloom-picayune.mit.edu!athena.mit.edu!ylsul From: ylsul@athena.mit.edu (Young Sul) Newsgroups: comp.sys.mac.games Subject: Re: OIDS and Thexder Message-ID: <1991Mar5.160630.21307@athena.mit.edu> Date: 5 Mar 91 16:06:30 GMT References: <99420@unix.cis.pitt.edu> Sender: news@athena.mit.edu (News system) Distribution: comp.sys.mac.games Organization: Massachusetts Institute of Technology Lines: 20 In article <99420@unix.cis.pitt.edu> tesst4@unix.cis.pitt.edu (Tobish E Smith) writes: >Thexder by Sierra is a new arcade game that's out. If pretty nifty, and >it's only ~$20, so it's hard to beat. > >Tob > I had this game for my IBM PS/2 back in 1986-87...looks like they didn't do too much when they ported it over. It _is_ a fun game, but on the PC, the music would get to you after a short while. Its also not really an action game per se. The trick to beating it is to find the correct pattern for each level: you really don't have to do a lot of fancy flying....the downer is that its an infinite game: when you win, there isn't any fanfare, you just go back to level one and do it all over again (winning can take a _long_ time). There's a sequel to Thexder out for the PC now called Silpheed. I only wish they'd adapt more of them for the Mac... Young Sul Project Athena, MIT