Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!usc!wuarchive!mit-eddie!uw-beaver!ubc-cs!fornax!ritter From: ritter@fornax.UUCP (Dave Ritter) Newsgroups: comp.sys.mac.games Subject: Fools Errand help... Message-ID: <2222@fornax.UUCP> Date: 4 Mar 91 18:21:02 GMT Distribution: na Organization: School of Computing Science, SFU, Burnaby, B.C. Canada Lines: 25 My wife and I have recently started to play Fools Errand and while we find it fun there are four (for the moment) puzzels which have us completely stumped. Perhaps some other players could forward hints or solutions. The four tricky puzzels are: 1. Three Ships: The button on this puzzel moves every time to try` to click on it. 2. High Priestess: We've done the flashing/moving numbers from 100 to 1 and now an eye appears. What is the point? 3. The Chapel: This puzzel looks easy since you only have to find three letters, however we cannot for the life of us understand any of the clues. 4. The Thief: Similar to the chapel, can't understand the clues. Any help with these problems or hints that may make yet-to-be-encountered problems a little easier are greatly appreciated. Thanks David Ritter Simon Fraser University Vancouver, BC