Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!hellgate.utah.edu!dog.ee.lbl.gov!pasteur!news From: news@pasteur.Berkeley.EDU (Six o'clock News) Newsgroups: comp.sys.mac.games Subject: Re: SimEarth Bug/Feature Message-ID: <11713@pasteur.Berkeley.EDU> Date: 6 Mar 91 01:32:37 GMT References: <1991Mar3.022456.17481@dartvax.dartmouth.edu> Reply-To: gousha@cory.Berkeley.EDUIn article <1991Mar3.022456.17481@dartvax.dartmouth.edu> spike@eleazar.dartmouth.edu (Corby Page) writes: Organization: University of California, Berkeley Lines: 28 >exodus, I brought robots to sapience. When I received the notice that I >was entering the Civilization Time Scale, the robots achieved industrial >revolution! They made exodus without ever reaching the Technology Time Scale >(according to the game). Is this supposed to happen? From: gousha@cory.Berkeley.EDU (Charles Gousha) Path: cory.Berkeley.EDU!gousha >Just Curious, >Corby Believe it or not, this is a feature! Seems the guys reponsible for the game (one of whom I chatted with at the last MacWorld Expo) decided that if there are all these organic possibilities for life and intelligence possible - even odd ones like trichords - then there was no reason that sentient robots could not arise! In order to get them, apparently you have to have a planet with LOTS of pollution and little art - they start as normal "animals", and swiftly take over. Once these guys get in, nothing else has a chance, aspecially since the things can live ANYWHERE. Something new for the SimEarth players to try for! -------------------------------------------------------------------------- Charles Gousha | "Yes, Star Trek IS a way of life" gousha@cory.berkeley.edu | (my own philosophy) All normal disclaimers apply, as well as some abnormal ones.