Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!uwm.edu!bionet!agate!ucbvax!pasteur!news From: news@pasteur.Berkeley.EDU (Six o'clock News) Newsgroups: comp.sys.mac.games Subject: Re: Fools Errand help... Message-ID: <11771@pasteur.Berkeley.EDU> Date: 8 Mar 91 00:29:53 GMT References: <2222@fornax.UUCP> Reply-To: gousha@cory.Berkeley.EDUIn article <2222@fornax.UUCP> ritter@fornax.UUCP (Dave Ritter) writes: Organization: University of California, Berkeley Lines: 37 > to click on it. From: gousha@cory.Berkeley.EDU (Charles Gousha) Path: cory.Berkeley.EDU!gousha As mentioned in the text elsewhere, don't try to catch the button - make it come to you. > 2. High Priestess: We've done the flashing/moving numbers from 100 to > 1 and now an eye appears. What is the point? Don't worry about this one too much. You need to solve some of the other puzzles before you can finish this one. > 3. The Chapel: This puzzle looks easy since you only have to find > three letters, however we cannot for the life of us understand > any of the clues. > 4. The Thief: Similar to the chapel, can't understand the clues. My mind is blanking on these. Guess it's time to break fool's errand out again! A general hint - pay attention to the text in the story. As the puzzle progresses, it becomes more and more important. The most important bits are in bold, and the magician (I think - the one with 4 pages of text) has some VERY valuable words. Enjoy! And remember: it only gets harder. >David Ritter -------------------------------------------------------------------------- Charles Gousha | "Yes, Star Trek IS a way of life" gousha@cory.berkeley.edu | (my own philosophy) All normal disclaimers apply, as well as some abnormal ones.