Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!uwm.edu!bionet!agate!stanford.edu!csli!murray From: murray@csli.Stanford.EDU (Peter Murray) Newsgroups: comp.windows.ms.programmer Subject: Actor vs Borland C++ Summary: Should we switch?? Keywords: Actor Borland C++ Message-ID: <18055@csli.Stanford.EDU> Date: 6 Mar 91 18:35:46 GMT Expires: 9 Mar 91 08:00:00 GMT Organization: Center for the Study of Language and Information, Stanford U. Lines: 32 Hi everyone! I am working on an education application in Windows 3.0. Currently we are using Actor to write the GUI to a large body of code written in ANSI standard C. To do this (you probably know) we must build a giant DLL from which Actor can import functions. We are having endless difficulties getting the DLL to work correctly with Actor. In general, the Actor solution seems like a bit of a kludge. We must ship with every executable the Actor kernel, our .IMA, and the DLL. Yuck. If we switch now to C++ we would have to do a significant amount of re-coding. However, we would have only one file for distribution, and no DLL to muck with. QUESTIONS: 1) How is BC++ working? Does it complile ANSI C transparently? 2) How are the C++ Libaries (Glockenspiel etc)? What sort of support do they have for complex graphics and text? 3) Should we switch (somewhat mid-stream) to C++ (reasons like future updates, stability, one executable, etc)? Replies by e-mail would be GREATLY appreciated! Thanks a lot for any info! -Pete murray@csli.stanford.edu