Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!zaphod.mps.ohio-state.edu!think.com!mintaka!ai-lab!ai.mit.edu!sundar From: sundar@ai.mit.edu (Sundar Narasimhan) Newsgroups: comp.windows.x Subject: Re: 3d rotation in room coords? Message-ID: <13825@life.ai.mit.edu> Date: 7 Mar 91 23:27:23 GMT References: <9103050342.AA20065@maui.coral.com> <13709@life.ai.mit.edu> <13781@life.ai.mit.edu> <1991Mar7.055600.4149@ux1.cso.uiuc.edu> <9314@exodus.Eng.Sun.COM> <9103072008.AA03949@enuxha.eas.asu.edu> Sender: news@ai.mit.edu Reply-To: sundar@ai.mit.edu Organization: MIT Artificial Intelligence Laboratory Lines: 14 |> |> When mapping mouse movement to the latitude and longitude of the eye |> point, the relationship of mouse movement to rotation angle is linear. |> This is not true for the virtual sphere device, where moving the cursor |> near the borders of the sphere projection produces greater rotation |> changes than moving the cursor near the center of the sphere face. |> Steve Hollasch / Arizona State University (Tempe, Arizona) |> hollasch@enuxha.eas.asu.edu / uunet!mimsy!oddjob!noao!asuvax!enuxha!hollasch Ah yes.. Now I see. Introducing a sine (or a cosine) in the mapping between mouse to viewpoint co-ordinates clearly constitutes a non-trivial extension that deserves a patent. Give me a break! (BTW, this is exactly what I did in another program of mine).