Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!wuarchive!udel!haven!uvaarpa!vger.nsu.edu!cs170703644 From: cs170703644@vger.nsu.edu Newsgroups: comp.sys.amiga.games Subject: Re: Vexirk (DM II) Message-ID: <714.27d6a5b0@vger.nsu.edu> Date: 8 Mar 91 00:42:20 GMT References: <44980@nigel.ee.udel.edu> <666.27c17b33@vger.nsu.edu> <1991Feb22.145809@lemur.inria.fr><678.27c63823@vger.nsu.edu> Lines: 28 In article , gleonard@amiganet.chi.il.us (Gary A. Leonard) writes: > What exactly does a map spell do? I cast it and only the symbol on the magic > map according to the way I'm in lights up in red. Is there more? I'm sort of > stuck with the game with two corbums and no ruby key for DAIN- I'm currently > working on ROS. A more usefull map might help me.... > > Thanks > > Gary > I use the map spells for two main things....one, to show me the invisible walls and pits, the other to show me where monsters are. This is especially helpful in places like that level that is nothing but invisible walls and dragons. On my map, the symbol that lights up varies according to the map spell I have cast. Jean +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ + + + + werjun@large + Let them what don't want none + + cs170703644@vger.nsu.edu + have memories of not + + + getting any. + +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+