Xref: utzoo comp.sys.amiga.games:5003 rec.games.misc:14608 Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!asuvax!ncar!gatech!rutgers!mcdchg!ddsw1!bhv From: bhv@ddsw1.MCS.COM (Bronis Vidugiris) Newsgroups: comp.sys.amiga.games,rec.games.misc Subject: Re: WIZARDRY VI :Bane of the Cosmic Forge Message-ID: <1991Mar12.043446.16110@ddsw1.MCS.COM> Date: 12 Mar 91 04:34:46 GMT References: <1991Mar4.174613.13563@cadence.com> Organization: ddsw1.MCS.COM Contributor, Wheeling, IL Lines: 34 In article <1991Mar4.174613.13563@cadence.com> atul@cadence.com (Atul Srinivasan) writes: )After having found the key of Ramm, things have progressed much further, )much quicker. However they have slowed to a crawl again. ... )My questions are as follows. ) )1) What is the next environment after the castle ? My characters are )having a very hard time surviving in the place they are in, which leads )me to believe that perhaps I have skipped a dungeon level I was supposed )to visit. You should be exploring the dungeon next - where you'll find the dungeon key. I don't think it's possible to get the sequence wrong - the _next_ area to open up requires you to get through the dungeon. )2) There are still two magically jammed doors in the castle, I can't open. )They are above the main level, near the queens bedroom. I know none of the keys )I have, or have ever had, open these doors. The keys I have not found yet, but )have heard mention of are iron keys ? Are these keys somewhere in the castle ? )Do the two jammed doors only get opened much later ? I recall one jammed door that was never opened, but you didn't need to, in the queens bedoom. You could get in through another route. Don't recall another jammed door on that level. There are a few grates on that level that never do open up, but you can work around them. )3) Someone mentioned using a spade key to open the door with the zomebie ? Well, )I cast a k-k spell and it opened. Am I imagining it ? The manual states magically )jammed doors require items, k-k/pick/force won't work. It's a tough lock, but it's not jammed. If it was jammed, it wouldn't open with a knock. The 'Belfrey' door is jammed - you can't pick or knock it, for example. The chrome key doors into the king's bedroom aren't jammed either - you can knock-knock them open, but it's hard.