Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!samsung!crackers!cpoint!frog!rmkhome!rmk From: rmk@rmkhome.UUCP (Rick Kelly) Newsgroups: comp.sys.amiga.games Subject: Re: Pirates! How do you score? Message-ID: <9103121921.00@rmkhome.UUCP> Date: 13 Mar 91 05:39:00 GMT References: <24389@frog.UUCP> Reply-To: rmk@rmkhome.UUCP (Rick Kelly) Organization: The Man With Ten Cats Lines: 74 In article <24389@frog.UUCP> jcc@frog.UUCP (Jim Chagnon) writes: >In article silk@dorm.rutgers.edu (Silk Merchant) writes: >>jcc@frog.UUCP (Jim Chagnon) writes: >->> command. If you could get rid of dammaged empty galleons, it would make >->> the trip from Vera Cruz it bit easier. >->There is. it's called "Divide Party". > Damn, I hadn't thought of that. Yeah, that's a good idea. I will have to try that. >->2) Cheat. It's silly, I know, but once you have one section of a 4-part map, >-> the map will not change. So, play the game, and save it just before you >-> get the second part. Look at this new map. Restart. Get the next section >-> again - sometimes it is different! Use this technique to get a clearer >-> idea of wher you want to go, and you can pinpoint the location with "only" >-> two pieces. > > Most often, I can do this with only one piece, anyway. It's not a high > score if I cheat ;-) > >->3) Take the medicine skill. Good swordsplay can be achieved with practice, >-> the same with navigation. Wit and charm can impress the girls, but so will >-> an outrageously high rank in two countries and large tracts of land. >-> Medicine will let you play longer, a bonus that can not be replaced by >-> skill. > > Wit and Charm seem to get more land for less action. Plus, all those women > telling you the whereabouts of good targets is a great help. I suppose > Navigation would be a good choice in harder level games. Getting blown onto > shoals s*cks. I should have used Wit & Charm today. I've been playing for about six hours. The really bad looking wench is giving me information. I am an English Count and a Dutch Captain, and the other women in the game feel I am not up to their high standards. Also, I am 32, so I don't have all that much time left. >->4) NEVER GET CAPTURED! turn off your system and start over. As an example, I >-> actually tested this theory out. Getting captured lowered my score by >-> 30 POINTS! > I agree. But you *can* retreat, you know. If you restart, "history" isn't > the same. Your country just might be at peace with everyone in the new > game. Another point: If you are playing at journeyman level, getting captured > lowers you to apprentice, but the game difficulty remains at journeyman. Of course, retreating can set you back in terms of increasing your rank. Governors don't like wimps. > 5) SAVE OFTEN. Or at least more often than I do. I just "lost" a great game > to "Pirates out of memory". I can only assume it meant chip ram, as I have > 2.75 Meg of ram, but only 512k chip. What really pisses me off about it is > that this game was a chance to get better than 90 points as a Dutch captain, > actually working for the Dutch. Thanks for the reminder! I just went and saved it. > 6) Don't go wild taking all the towns on the Spanish Main at first oppertun- > ity. With only a few towns left, you may never see a treasure fleet or silver > train again. It might be better to start of taking the towns farthest away when your young, and slowly working back to your port of origin as you get older. > Has anyone managed to take every Spanish town? Can it be done? I think history would get in your way. Rick Kelly rmk@rmkhome.UUCP frog!rmkhome!rmk rmk@frog.UUCP