Path: utzoo!news-server.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!zaphod.mps.ohio-state.edu!magnus.ircc.ohio-state.edu!csn!happy.colorado.edu!kskelm From: kskelm@happy.colorado.edu Newsgroups: comp.sys.amiga.programmer Subject: Re: 3D Graphics Message-ID: <1991Mar9.113625.1@happy.colorado.edu> Date: 9 Mar 91 17:36:25 GMT Sender: news@csn.org (news) Organization: Colorado SuperNet Inc. Lines: 18 Nntp-Posting-Host: 128.198.1.246 In article <91067.230242R18QC@CUNYVM.BITNET>, Jeannopoulos Alex writes: > Has anyone done any 3d graphics on the AMIGA. I have been some 3D program > ming but I was wondering how I can calculate whether certain lines are removed > ed or should be visible. Any info on hidden line removal would be greatly Well, there's a nifty "clockwise" algorithm for determining if a planar surface is facing the camera. I would *STRONGLY* recommend "Computer Graphics: Princiles and Practice" from the Systems Programming Series, by Foley, van Dam, Feiner, and Hughes (Addison Wesley) It's a 1200 page book that is, IMHO, the bible of graphics. Good luck Kevin Kelm