Path: utzoo!news-server.csri.toronto.edu!cs.utexas.edu!usc!rpi!crdgw1!uunet!mcsun!ukc!edcastle!cs.ed.ac.uk!awrc From: awrc@cs.ed.ac.uk (Al Crawford) Newsgroups: comp.sys.atari.st Subject: B.A.T. Dongle - what's in it? Message-ID: <7513@skye.cs.ed.ac.uk> Date: 10 Mar 91 16:45:30 GMT Sender: nnews@cs.ed.ac.uk Reply-To: Al_Crawford@edinburgh.ac.uk (Al Crawford) Organization: Edinburgh University Computer Science Department Lines: 17 I'm intrigued by the fact that the French (Infogrammes?) game _B.A.T._ appears to contain a hardware dongle that provides a) protection and b) enhanced sound. Can anyone who has the game tell me exactly what the 'enhanced' sound facilities are? I read something in an ST mag about it giving 16 sound channels and there being some sort of sequencer/sound editor program on the way for it but quite frankly I find it difficult to believe that they could include as complex (and presumably expensive) piece of hardware in a game costing just #34.95 (slight smiley at the thought of #34.95 being cheap). I'm not really interested in the game itself as I very rarely play them but if the dongle was a) as good as it's made out to be and b) details of how to program it myself were available I'd be sorely tempted. -- Al Crawford - Al_Crawford@edinburgh.ac.uk "Breakdown. Splinter. A thousand fragments disperse and die."